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| A 5x5 board that can be solved in 4 moves* |
November 24, 2002: Here is an update to the Token Flip program - a game whose objective is to make all tokens white by clicking. Each token clicked will change the color of that token and those above, below, left and right - if they exist. A viewer had requested boards larger than the original 4x 4. This version allows boards up to 7x7. however the "Auto solve" time gets very large very fast. Some modifications allow this version to solve 5x5 puzzles in a few minutes. A general 6x6 game, say one needing 12 moves to solve, would probably take years even on a fast computer. We really need heuristics to allow trial moves to be selected intelligently. I've added a button that will allow random boards with few moves to be generated. If anyone out he there can figure out how to consistently manually solve say a 5x5 game requiring 8 or more moves in the minimum number of moves - let me know your "rules" for determining how to move. *(Col 4, Row 1),(C3,R2),(C4,R2),(C4,R4)
November 21, 2002: A young friend sent
this "Darby Coaster"
the other day as thanks for helping him a little with his Science Fair
project. Actually, he helped me by finding a couple of bugs in the
program, The coaster is cool but I believe I'll pass on
riding the real thing! Clicking above will download the
coaster - but if you want to see it run and don't have the program
yet, it's available from the Roller
Coaster Simulator page.
Have you ever taken so long to find an answer that by the time you've found it, you've forgotten the original question? That's the case with today's Set Partitions page and program over the the Math Topics section. I'm sure I started the investigation in order to help solve some puzzle, but it became a fascinating study on its own. A set partition is simply a division of a set of distinct things into subsets. Generating and counting them involves a couple more of those numbers with guy's names attached.
November 20, 2002: Version 2 of GridQuickSort is available over in the Delphi Techniques section. A user requested the ability to sort integer fields. This new demo version adds a "data type" field to QuickSort permitting columns with alpha, integer or real data to be sorted.
Deer hunting season is upon us (at least here in Virginia), so email is slightly backed up. If you sent feedback and requested contact, be patient, I'll get there. Two are in the freezer so far (deer, not emails), so the pressure is off - we'll eat well for the next year. But the hours spent communing with nature are restorative, so I'm still going out - just not so much at 5:30 AM, or in the rain, or when the temperature is in the 20's or when the wind is howling. :>)
Elizabeth - the reply-to address on your feedback is invalid, Here's a link to the "Geometry Junkyard" which may provide what you need. If not, please write again.
November 19, 2002: It's been a while since we posted a
real beginner's program. Here's one that solves a puzzle about the
size of Mr. MacGregor's Cabbage Patch.
About 5 lines of code solve the problem and twenty lines display the results.
About normal I guess, 20% doing it and 80% talking about it.
November 16, 2002: I posted a new version
of our most popular program, the
Roller Coaster Simulator today. It includes a few fixes and
enhancements. I've been working with a young man this week who
is using the program as the basis for his 6th grade Science Fair
project. Brendan's great idea is to compare G forces for circular vs.
clothoid loops. (Clothoid loops are elongated vertically and
reduce maximum G force on riders by taking the cart in a flatter
curve when it is going fastest at the bottom of the loop and
more sharply at the top when it's speed is
slowest.) I added G and Distance
columns to the Debug tab data display to help him along a
little. While playing with the program, I decided to
improve the accuracy when inserting additional control points into a
track (right click the track to enter design mode and drag, insert, or
delete control points).
November 7, 2002:
Whew! Here is the
Discrete Event Simulator program -
one of those programs written several years ago that only needed "a
little tweaking" to get it ready to post. That was two weeks ago and
has occupied most of my spare time since then. It
simulates "transaction" processing systems that support queuing, including
many of our daily activities from the toll booth to the grocery store to
the gas station, barbershop, and public restroom, just to name a few.
A big complex topic that I think can be fun to play with, even if you are
not a grad student or professor of Mathematics. Included
are several sample cases to give you the idea, and some simple
animation that lets you watch the little customers move through the system.
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